
Tenebria Gallentis
Whitewash Holdings
1
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Posted - 2016.01.28 13:25:50 -
[1] - Quote
WIS is a cool idea but something that would probably get old really quick. What would be nice to see however, is not "walking" but something to give the stations (and other structures) some depth. Right now, the station is just a big model floating in space (that you can occasionally see through). I think stations should be more grand than it currently is.
just a few ideas:
- docking/undocking should be a big deal. Realistically, you would need to be provisioned a CQ and parking space when you dock. Something feels wrong about letting you dock/undock 10 times in a row within a span of a minute. a good docking animation would also be nice (imagine shooting a docking ship while the gates close and your missiles hit the gate).
- it just makes sense for stations to have finite capacity. You need parking space for all those ships (most players have multiple ships too). Same goes for personal/corp hangars/cargo. I think space should be rented out to players (subject to availability) and make a time limited guest hangar where people can do repairs etc. This would make some stations more favorable than others (considering space, location, services, inhabitants etc). This will also prevent some systems from having too many residents.
- Have simulators in stations so we can practice flying our ships against NPC targets without risking our ship.
- I don't see the reason why we have the guest list in the station. Unless you own the station, it doesn't make sense to have access to this information (I also don't believe local should list all people in system for the same reasons). A video feed or "window" to the outside of the station would make more sense.
- I agree that windows and menus are quicker and make tasks/chores easier. However, they don't need to look ugly or dated. One idea is to make aura to be more like jarvis and accessible through some sort of interface (like a visor?). We can connect to station services or open contextual menus depending on what we are looking at (useful for combat too!). I know, its essentially asking for a revamp in the UI (which I think eve badly needs).
- phyiscal bodies are of little significance to capsuleers IMHO. We change bodies just like we change clothes and there is no real incentive for players to see each other face to face (aside taking photos and throwing potshots at the ******* who blew your ship). So while I think the idea of a common area or inviting people to your CQ is cool, a personal CQ is good enough. I do like the idea of gambling out my ISK, but doesn't mean I want to walk down to the casino every time I have the urge. but...
- What would be cool is have important events in eve be in some sort of in game auditorium (limited seats, hence limited tickets - limit 1 per account or representatives by player vote or lucky draw). Players can do "whatever they want" inside the auditorium but must obey some rules (cannot enter stage unless called or cannot interrupt speaker) or be shoved out by guards (creating a scene... content?). Video feed can also be streamed in youtube. point of this is making players more involved in releases/announcements so they can react on the spot.
- not related to structures but... more cockpit like flight controls please!! also, would be nice if there isn't any concept of up or down in eve - in space there is no "right way up"
- have some space radio station (player or ccp operated)
- employ a real person as concord police director. So he can make a campaign against evil, at least what he thinks evil - CONCORDE may have its own agenda... players can also call in and report suspicious activity so the police can be ready (at their discretion). Of course, to balance this out, police should have limited resources and not be invincible (at least in low sec).. it just feels dumb that pirates can perform the same offense over and over again in the same area. They should be more creative (or in low sec, use overwhelming force, to scare the police away) to continue operating. For example, police could be waiting to ambush a small gate camp in low sec and strike as soon as they pounce. Of course this needs a lot of thinking to balance things out but I think everyone can agree that CONCORDE is really dumb and useless in preventing crimes - some level of competency will keep pirates on their toes.
sorry if my english is bad and for the wall of text. |